Create an application that facilitates interaction between students and teachers online, where the student can find all information in the desired format.
Generalist UX Designer
UI/UX Design, Prototyping, User Research
1 month

Online educational platform for free courses


What is the point of exploring this solution? What user interactions are we talking about? Let's see how common user behaviors and patterns can help apply these design concepts.
We interviewed 10 people with usability questions. Using the user empathy framework, we were able to understand their difficulties, the common flow for learning, and the flow for sharing information with their team.
People who use YouTube to learn also use Office Word to self-evaluate; people who learn online share their learning in WhatsApp groups.




To empathize with users, we also created empathy maps and a user journey map to delve into each stage our personas go through when evaluating and finding the information they need.

We decided to invest our effort mainly in the most used user flow; we discovered it is finding information. Based on the discovery through the user flow, we could see how the views link together in this way.

Designing the information architecture was easy to create because we knew the user flow. It was also accessible because from the beginning we thought of a hamburger menu or side menu.

Taking the Information Architecture into account, we began organizing the corresponding elements in their views. We expanded our range of possibilities with the Crazy Eight exercise and finally refined based on user experience parameters (Accessibility, Simplicity, Intuitive, and Inclusivity).


Having the wireframes ready on paper, we started digitizing them, giving each element a coordinate on the screen according to its hierarchy and weight, so the user can be guided step by step through the design to complete the main goal.



Once digital wireframes were created, we started prototyping. This helped us know if our internal linking logic worked well, create more accesses to the same place, and discard what didn't work.

We wanted to know how the user navigates between views, how long it takes to access information, and see their reactions when executing a task. All this was done during the Testing Plan process. The participants chosen were 6 people of different ages, professions, and skills.
During the interview, we learned that the questions the user couldn't answer might contain information mentioned on the card to be more accessible and consequently save more interaction time. We interpreted the Wireframe and resolved the notice.
Background and Experience:
Experience with the App:
Once the Wireframes were refined, we dedicated ourselves to laying out all the elements adding colors, weights, shadows, typography, etc.



The combination of blue and turquoise under a black background to give contrast to something new and futuristic, the Roboto typography to give an elegant and technological tone, the sizes in buttons and the contrast in them so that people with color vision deficiency can differentiate it easily.

The product is Free Learn, a social network for everyone to learn easily and for free. We are still working on the views and components to show the final product.